ig.module(
	'game.entities.base.baseBalloon'
)
.requires(
	'impact.entity',
        'game.entities.base.pickableType',
        'game.entities.base.pickObject'	
)
.defines(function()
{
    EntityBaseBalloon = EntityPickObject.extend(
    {
        size: {x:56, y:71},        
        animSheet: new ig.AnimationSheet('media/images/blueBalloon.png', 56, 205),
	collides: ig.Entity.COLLIDES.PASSIVE,	
	pickType: 'blueBalloon',
	pickable: false,
	explodeSound: new ig.Sound('sounds/explode.mp3'),
	
	init: function(x, y, settings)
	{
	    this.parent(x, y, settings);
	    
	    this.vel.x = 0;
	    this.vel.y = -60;
	    
	    this.bounciness = 0;	    
	},
	
	update: function()
	{
	    this.parent();
	},
	
	draw: function()
	{
	    this.parent();
	},
	
        onPick: function()
        {
	    this.explodeSound.play();
	    this.parent();
	}
    });
});